My 2 cents on the current PvP system.

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My 2 cents on the current PvP system.

1) Skills do too low damage now, they should be increased by..50% from their current damage. Melees are..ok!
2) HP recovery passive skills are unbalanced, some scouts dont even need to heal because of 850 hp recovery rate passive. Reduce them all and increase the soldier's ones, which seemed to be forgotten.
3) The way skills hit\miss is totally a nonsense. I was trying some stuff on my knight, with another knight. Her skills missed on me, she had 1.7k accuracy and I had 550 dodge. This just doesn't make sense. I feel like accuracy and dodge are totally useless, just random numbers. All you need is luck. Which makes the balancing...useless
4) Skills like Shield Stun, Soul Wreck, Soundless Vacuum, and all the other skills which stun almost never work...the success rate of stun is on all of them 80-100% of like 68-85% and they work like 1 out of 10-15 times...I did a PvP with a scout and out of 12 attempts to stun none worked...this is ridicolous...
5) In my honest opinion...this shield blocking thing is just...idk...something we didn't need actually, it didnt help balancing the system.

Actually...seeing this...I think v.265 was better (acc-dodge-skills were at least fine). My dream (which will never come true) is to go back to pre-orlo pvp system and just reduce attack speed and damage of melee-skills, without touching skills(except some, like 100% stuns) and stats, because they were just fine. The only problem was fights lasting 2 seconds, and that could've been fixed just lowering aspd and damage. It wasn't that hard...at the moment it's a big thumb down for the system. Good and expensive gear don't make a difference againts cheap and crappy statted ones...Acc and dodge are just screwed...at least bring back the old values.